Modeled, textured and lit a number of in-game and cutscene environments. My main task was creating all the non-interactive buildings for Santa Destroy. While the texture and polycount budgets were very tight, the biggest challenge was getting it all done in the scheduled time of less than 3 months. After making sets of shopfronts, windows, doors, architectural details and reusable textures, I created 2-3 city blocks per day. This included creating any unique textures for these blocks, such as shop signs. I also was given a number of in-game environments and assets created by other artists and tasked with finishing, optimizing and improving the quality of these. In addition, I designed about a dozen T-shirts that the player can wear in the game. © 2007 Marvelous Entertainment, Inc. << BACK |