| CURRICULUM VITAE | |
| PERSONAL INFO | |
| Name: | Cornelis 'Kees' (pronounced: Case) E. Gajentaan |
| Title: | ir. (Master of Science in Architecture) |
| Current place of residence: | Tokyo, Japan |
| Mobile: | +81(0)8065578654 |
| E-mail: | cv2011@videogamesartist.com |
| Born: | 17 December, 1970. Voorburg, the Netherlands |
| Nationality: | Dutch |
| PORTFOLIO | www.videogamesartist.com |
| SOFTWARE EXPERIENCE | Maya, 3D Studio MAX, Photoshop, UnrealEd, Illustrator, After Effects, Mudbox, Fontographer. |
| EMPLOYMENT HISTORY |
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| IN DEVELOPMENT |
Lead Environment Artist.
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| PUBLISHED TITLES |
Senior Artist on the original demo that would later become this game. Created special effects, user interface designs, environment concept art, modeled and textured in-game models.
Environment Artist. Built, textured and lit several indoor and outdoor environments and props.
Environment Artist. Built, textured and lit several indoor and outdoor environments and props.
Senior Artist. Created and designed scenery elements, buildings and special effects. Initiated improvements to the special effects technology and pipeline.
Senior Artist. Created stylised crowd characters sprites, trophy models, menu screen layout mockups and background art.
Senior Artist. Built, textured and lit approximately half of the game's environments. In addition I reworked and improved the game weapons, and built most of the low-poly 3rd person weapon models.
Senior Artist. Worked for several months as sole Special Effects artist and thus created and implemented many of the in-game special effects. In addition I modeled, textured, lit, rendered and painted environments for the game's FMV cutscenes.
Half of the 2-man art team. Responsible for functional design and artwork of several interface screens and music visualisation imagery.
Lead Artist in charge of Star Player Heads creation at IG, overseeing four other artists at peak production. Developed a highly efficient method for head creation and texturing which greatly exceeded EA's benchmark, enabling IG to deliver more and higher quality assets. Modeled and textured high-poly realtime photo-realistic models of Star Player heads. In addition I worked on player uniform textures and made designs for in-game player indication markers.
Lead Artist. Oversaw three other artists and worked on all aspects of the in-game art; low-poly buildings, tracks, scenery, stunts, backdrops, as well as the entire user interface.
Rigged and animated all human characters using Character Studio. Created backdrops, scenery, obstacles, vehicles, menu screens and modeled most of the characters. Composed simple "Street Fighter style" cut-scenes in After Effects, using mostly photographs taken of the toys. Assumed Lead Artist duties.
Designed and created all artwork of all of the screens outside the main game screen, over 700 pieces of clipart for the postcard editor, the "easter egg postcards", and a few buildings and scenery objects in the main game screen. |
| GAME PROPOSALS, PRE-PRODUCTION and CANNED TITLES |
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| ADDITIONAL GAME CREDITS |
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| OTHER GAME EXPERIENCE | Freelance work for AirPlay mobile games developer. Work done thus far includes web graphics, company and game logo design, and game proposal artwork. |
| NON-GAME EXPERIENCE |
December 1993 - March 1994: Internship at NOX Architects, Rotterdam. Building of scale models and 3D computer models of the H2OExpo.
1995-1998: Active as freelance architect, graphic- and web-designer, and comic artist. 1995-2000: Design of numerous freeware fonts. Awarded two prizes in Point Central Y2K Font Contest for "Y2K Subterran Express" font. |
| EDUCATION | |
| 1983 -1984 | Dalton school, Voorburg, the Netherlands |
| 1984 -1989 | International Baccalaureate and High School Diploma at United Nations International School, New York, NY, USA |
| 1989 -1995 | Architecture, Delft University of Technology, specialized in architectural design. Graduated with a Master of Science in Architecture degree |
| 1992 -1993 | Industrial Design, Delft University of Technology |
| LANGUAGES | |
| English | Fluent. |
| Dutch | Fluent. |
| Japanese | Elementary, currently actively studying. Passed JLPT Level 3 in December 2008. |